> For the complete documentation index, see [llms.txt](https://realisticnode.gitbook.io/rnsetups/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://realisticnode.gitbook.io/rnsetups/rnkoth/guides.md).

# Guides

Step by step guides to build, schedule and reward your KOTH events.

Start with **Your first KOTH**. It takes you from nothing to a scheduled event with rewards. The other guides explain each part in depth.

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Your first KOTH</strong></td><td>Create it, draw the area, open the editor, start it and schedule it.</td><td><a href="/rnsetups/rnkoth/guides/first-koth.md">Your first KOTH</a></td></tr><tr><td><strong>Game modes</strong></td><td>Capture or score, leaving the area, contested areas, overtime and roaming KOTHs.</td><td><a href="/rnsetups/rnkoth/guides/modes.md">Game modes and rules of the fight</a></td></tr><tr><td><strong>Schedules</strong></td><td>Every way to write a start time, time zones, warnings and countdowns.</td><td><a href="/rnsetups/rnkoth/guides/schedules.md">Schedules</a></td></tr><tr><td><strong>Rewards</strong></td><td>Every reward action, chances, groups, loot chest and the reward box.</td><td><a href="/rnsetups/rnkoth/guides/rewards.md">Rewards</a></td></tr><tr><td><strong>Rules inside the area</strong></td><td>Flight, elytra, pearls, commands, blocks, AFK and who counts.</td><td><a href="/rnsetups/rnkoth/guides/rules.md">Rules inside the area</a></td></tr><tr><td><strong>What players see</strong></td><td>Boss bar, action bar, locator, sidebar, hologram, particles and titles.</td><td><a href="/rnsetups/rnkoth/guides/display.md">What players see</a></td></tr><tr><td><strong>Teams and clans</strong></td><td>Solo, scoreboard teams or any clan plugin through PlaceholderAPI.</td><td><a href="/rnsetups/rnkoth/guides/teams.md">Teams and clans</a></td></tr></tbody></table>

## How an event works

1. **Waiting**: the KOTH has an area but is not running. Its hologram shows when the next event starts.
2. **Warnings and countdown**: players are warned before a scheduled start (`announce-before`), then a countdown runs (`start-countdown`).
3. **Running**: players step into the area. One player or team alone in it gains progress (capture mode) or points (score mode). Two sides inside make it **contested**.
4. **The end**: someone fills the bar or reaches the target, or the time runs out (with **overtime** while the fight goes on). Results are shown and rewards are given.

{% hint style="info" %}
A KOTH is called by its **name** (the file name, like `spawn`) in commands, and shown to players by its **display name** (like `<gold>Spawn`).
{% endhint %}
