> For the complete documentation index, see [llms.txt](https://realisticnode.gitbook.io/rnsetups/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://realisticnode.gitbook.io/rnsetups/ultimate-randomkits/features/random-kits-and-the-arena.md).

# Random kits and the arena

Die, respawn, get a new kit and jump back in.

The heart of the setup. Players spawn at the spawn hub and **drop down** into the arena below it. Every time a player dies, **RandomKits** gives them a random kit when they respawn, so every life plays differently.

![The spawn and the arena](https://348500357-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSlVHklG0EMAOmvfqcizu%2Fuploads%2F7oWR4MxkvvSwTVRlqphx%2Furk-overview.jpg?alt=media)

* **40 kits** with weapons, armor, food and utility items. Each kit has a chance (weight), so stronger kits are rarer.
* A **death title** tells the player that a new kit is coming.
* **Lightning** strikes where a player dies, and the death message shows how they died.
* The **whole arena is restored every 15 minutes** from a schematic, so blocks placed or broken during fights never stay. The scoreboard shows the time to the next reset.
* **TNT** placed in the arena is lit automatically.
* Players have **night vision** in the world so dark corners stay visible.
* The ores of the arena drop **relics** that can be traded at the spawn (see Economy, shop and relics).

## Editing the kits

Kits are stored in `plugins/RandomKits/kits.yml` with their `chance`. The arena area and its schematic are in `plugins/RandomKits/arena.yml` and the reset time (`DELAY_RESTART`, in minutes) in `config.yml`.

{% hint style="warning" %}
If you build in the arena, save it again as the arena schematic, or your changes are undone at the next reset.
{% endhint %}
